Lead Back-end Engineer

Mountain View, CA, USA

Striving for excellence is in our DNA. Since 1993, we have been helping the world’s leading companies imagine, design, engineer, and deliver software and digital experiences that change the world. We are more than just specialists, we are experts.

DESCRIPTION


Currently we are looking for a Lead Back-end Engineer for our Mountain View, CA office to make the team even stronger.

EPAM is seeking superstar game developers to help create the future of mobile entertainment. The product uses a smartphone’s rich input sensor suite to provide an accessible, highly social experience to enjoy with family and friends. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible.

As a Lead Back-end Engineer, you will direct the design and development for a cross-platform, shared server framework that will support large social engagement through shared gameplay. This position works closely with art, design, and production team members. This role is responsible for all back-end architecture, execution, and tools needed to keep the product’s services up and running. You will work with the tool, prototyping, and core framework teams to improve the product’s content pipeline and overall stability. You will have a critical eye for improvements across our application technology and process: workflow, code quality, stability, and performance.

Responsibilities

  • Lead the server engineering team with close direction of the Director of Engineering;
  • Propose, design, and implement services to help manage large amounts of user data for multiplayer gaming;
  • Create and maintain tools to improve scalability, performance, system health, load balancing, latency, security, and all other factors involved in a large-scale online game back-end;
  • Support the client engineering teams to develop new application features;
  • Help enforce coding standards, monitor code quality and performance to ensure the product runs optimally and at scale;
  • Function as an integral member of the engineering team, creating services to allow users to play together.

Requirements

  • BS or MS degree in Electrical Engineering, Computer Science, Mechatronics or Computer;
  • Minimum 8 years of experience (3+ as a Lead) developing high traffic, multiplayer, server solutions;
  • Heavy experience with modern back-end technologies: like Java + Google Compute/App Engine or other cloud architecture, like AWS / EC2, LAMP stack, Scala, etc;
  • Experience with scalable NoSQL solutions;
  • Knowledge of large scale infrastructure and elder user issues, including: performance, growth, and load spike issues;
  • Experience with large social graph datasets;
  • Experience with technical issues related to multiplayer mobile gaming - synchronization, intermittent connectivity, client/server, dead reckoning, user accounts, etc;
  • Familiarity with common server stack paradigms (MEAN vs. LAMP vs. Rails, etc.) and the pros and cons of each;
  • Willing and able to work under tight deadlines to deliver products on time;
  • Excellent problem solving, critical thinking, and communication skills;
  • Experience with cross-platform, shared server development environments and the issues that come along with them;
  • Possibility to work on site in Mountain View.

Nice to have

  • BA/BS/MS Computer Science or a related field;
  • Heavy experience with NoSQL solutions like Google Cloud solutions, Couchbase, etc;
  • Working knowledge of load testing methodology;
  • Comfortable context switching in order to support multiple projects;
  • Experience with one or more public cloud services (Google Cloud Platform, Amazon Web Services, Microsoft Azure);
  • Working knowledge of build and release process and tools (Git, P4, Jenkins, CI);
  • Some experience with client-side server integration;
  • Some familiarity with most aspects of game development: art generation, engineering, design, scripting, QA, marketing;
  • Understanding of mobile economies, Free to Play mechanics and design concepts.

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